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Anthro123



Joined: 08 Jul 2010
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re: Avatars Strats

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EVIL AVATARS - Combine the ability with the Zek type for all abilities. 

PESTILLENCE 

1. Nox pool - red message about spores, go into the pool make sure your det changes before you leave. Sometimes it takes a little bit in there. 
2. Mark of Maledication - another red message. DO NO HIT THE NAME UNTIL IT WEARS OFF. you can still hit the adds, but not with any ae thing that will hit the name. 
3. Festering add - kill it fast so it doesn't get absorbed. 

CONQUEST 

1. Call of Battle - do not be within 20m to the named when it expires (must be 21m or more). It lasts for like 30s, it is checked at the expiration. 
2. Conquering Add - Main tank add. Needs to snag and kill it. Buff tank do not snare, stun, root the add. 
3. Adds - kill them. 

DEATH 

1. Death touch on tank hits initially and 6-8s later. Save it don't let the tank die. 
2. Tombstones - kill them quick. 
3. Eternal Rot (I think its from death, may be pestilence) lands on the tank cure them or they die. 

SULLON 

1. Two rage aes hit pretty decent. Not bad if warded. But can one shot if not fully warded. 
2. Red message joust - 21 m get out. 
3. Adds - kill them. 

TALLON 

1 Adds kill them 
2. Curse - DO NOT CURE (though if Tallon pestilence, will need to cure eternal rot off the tank, but not the Tallon move curse). On the curse, the cursed person emanates a pulse of stuns. Move from that person. Raid stays together. 

VALLON 

1. Two Big adds - Minion of war that needs to be killed or it absorbs and like Stategist/Tactition. The second big add will cause the main named to stoneskin attacks. 
2. AE melee proc. Must be 4m behind the named at all times and careful if it turns towards you. 

GOOD 

HEALTH 

1. Beneficial spells (including manaflow) stifle those around you. These people need to be away from dps. 
2. Move from the big pillar of light named and raid. 
3. Kill the swarm adds so they don't get bigger. 

VALOR 

1. Everyone 5m from everyone else. 
2. Absorb magic named and priest on add spawns. 
3. Kill adds 
4. Named memwipes. 

GROWTH 

1. Cure curse on tanks 
2. Stand with same archetypes (priest, mage, fighter, scouts) 
3. Kill add, keep it moving.
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