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Anthro123



Joined: 08 Jul 2010
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re: The Crumbling Emperor

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This fight requires all groups to be numbered example ( 1st group on raid is all 1) (2nd group on raid all 2) etc. once you have 1-4

The groups will move to whatever assigned cubby is made by the raid leader and that group will go there when the time comes for the remainder of the rest of the fight.

Healers cure every 20-30sec once again Trauma. 

The warning to look for when the mob is casting "Torrent of the Ancients" you wanna go to your group right cubby and stay there till a wall of flame spawns in interior of the room (WILL SAY CENTER ROOM CATCHES ABLAZE!) when it does you can go after it spawns.

Throughout this fight just stay max range all the time if you can use your judgment.  Some will have curses i think because of being too close but not sure if it does anything. 

54% ish there will be a crystal above the raid that will be beaming someone needs to right click the beam and click it will say "interact with the crystal". Once that happen the name heals to 100% but it will be now loose from the center.

PART 2

IF ANYONE DIES YOU HEAL THE MOB BIT BY BIT

THIS PART IS WHEN THE DPS REALLY COMES IN BURN WHEN YOU CAN 

Everyone must do the same-thing but now the name will have a knockback just direct yourself back to your place. 

Now when you go to your cubby the warning will be now "Enslave" which will usually be after "Torrent of the Ancients" thats when the groups go to there cubby.  (it could be off a bit sometimes so someone needs to get a trigger for it if they can) But now the MT Group will have the name with them in the cubby. Once the blaze is gone rinse and repeat. 

at 35%ish = Curses will start spawning on random people CURE IT and continue the same routine till it dies. Same goes for Trauma keep curing them.

 

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